

Lastly, Vision Assistance was discussed and font and cursor resizing was the first feature highlighted. Blizzard notes that this will be especially helpful for taking down massive world bosses, as they are meant to be taken on with your friends. Subtitles are enabled by default, but "players can alter the font color, scaling, and even the text's background opacity to suit their needs."įor those who love playing as a team will be happy to know Speech to Text software is implemented in Diablo 4 that will transcribe what you say, via your device's microphone, into chat.

On the text side of things, a big focus was placed on subtitles and making Diablo 4's story easy to digest for all.

With this locking feature, your skills and weapons will aim at the enemy you mean to take down. Persist Target Lock is another option and will ensure an enemy you want to target will not get lost in the chaos as a ton of enemies can be on the screen at one time. For example, the Barbarian's Whirlwind has players holding down a button to use it by default until its associated resource is depleted, but this feature will let players just press a button once to activate it. Furthermore, players can swap their left and right analog sticks on controllers so they can "control their most vital button and analog stick inputs with only one hand."Īnother feature is tied to skills and the action wheel, and it will allow you to choose if you want to change a button hold into a toggle. The first feature discussed was button remapping, and Blizzard confirmed all inputs - keyboard, mouse, and controller - can be changed to whatever best suits them. The team began their accessibility journey in Diablo 4 by building off the foundation created with Diablo 2: Resurrected and ensuring they make the game open to as many people as possible while also "being careful not to mar gameplay for others."Īs previously mentioned, Diablo 4 will launch with over 50 individual accessibility features, and the team took time to focus on some of the aids to dexterity, reading text, and vision in the announcement blog. Some of Diablo 4's accessibility options were shared on a blog from Blizzard, and the post began with lead accessibility designer Drew McCrory stating that, "the only limitation to adventuring in Sanctuary should be interest, not capability."
